From mboxrd@z Thu Jan 1 00:00:00 1970 From: "ewan" Date: Sat, 02 Feb 2002 15:31:09 +0000 Subject: Re: [LARTC] Optimize online gaming at expense of web access Message-Id: List-Id: References: In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: lartc@vger.kernel.org > Basically, I have a LAN at home that goes through a RH 7.1 > system which serves as a NAT gateway (I use iptables) to the internet > through an IDSL connection. Since it's IDSL, it's not all that fast. > Problems arise when my wife is playing an online game (Ultima Online) I have the same set up for my adsl connection. I think the problem you describe is the bane of all us home network users. I haven got a perfect set up but I recomend looking at this attachment, which is from another post to this list a while back. http://www.ds9a.nl/2.4Routing/HOWTO//cvs/2.4routing/output/2.4routing-15.htm l#ss15.8 This works quite well, but since you know exactly what the problem is (UO requires a set amount of bandwidth to keep a good ping) I suggest using a packet sniffer to find out what ports UO uses and make a seperate bandwith class just for that port. Forget about the TOS bits from what ive seen they dont work reliably. I also think that this setup puts HTTP traffic into the fast class which is good for when your browsing webpages while somone downloads a big file, but it does mean that if you look at a particualy large page, (big lists generated by ASP or somthing) it can hog the bandwidth for a couple of seconds _______________________________________________ LARTC mailing list / LARTC@mailman.ds9a.nl http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://ds9a.nl/lartc/