From mboxrd@z Thu Jan 1 00:00:00 1970 From: "Soulfly" Date: Thu, 14 Mar 2002 18:14:11 +0000 Subject: [LARTC] How can I prioritize incoming interactive traffic? MIME-Version: 1 Content-Type: multipart/mixed; boundary="----=_NextPart_000_0048_01C1CB8C.6C7743E0" Message-Id: List-Id: To: lartc@vger.kernel.org This is a multi-part message in MIME format. ------=_NextPart_000_0048_01C1CB8C.6C7743E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, We have a ADSL connection (2Mb down, 0.7Mb up) on which we run a public = Counter-Strike gaming server with lots of interactive traffic. Behind = the router (Linux 2.4.17with preemptive and HTB patches) we have one = member plus ftp,SMTP,HTTP servers. Our problem is that we don't want for instance the ftp-server or = downloads behind the firewall interfere with the latency of the public = gaming server. I have currently solved this with a simple filters on = ingress which rate-limit all traffic except our interactive traffic. = However since there are people "behind" the router they don't want to = have rate-limited downloads when there are no or few players connected = on the game-server. Uplink traffic is not a problem with current routing = tools. Question 1: What I want is a ingress bandwith-limiting-filter with an adaptive = ratelimit which depends on current needs of the game server. Is this = possible to do with current user-tools/kernel ? Question 2: Is there a way (without much additional code on kernel/userspace = programs) to bandwidth-limit single connections on the game-server? Some = people with good connections seems to flood the server with updates. /Torgil ------=_NextPart_000_0048_01C1CB8C.6C7743E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi,
 
We have a ADSL connection (2Mb down, = 0.7Mb up) on=20 which we run a public Counter-Strike gaming server with lots of = interactive=20 traffic. Behind the router (Linux 2.4.17with preemptive and HTB patches) = we have=20 one member plus ftp,SMTP,HTTP servers.
 
Our problem is that we don't want for = instance the=20 ftp-server or downloads behind the firewall interfere with the = latency=20 of the public gaming server. I have currently solved this with a simple = filters=20 on ingress which rate-limit all traffic except our interactive traffic. = However=20 since there are people "behind" the router they don't want to have = rate-limited=20 downloads when there are no or few players connected on the = game-server.=20 Uplink traffic is not a problem with current routing tools.
 
Question 1:
What I want is a ingress = bandwith-limiting-filter=20 with an adaptive ratelimit which depends on current needs of the game = server. Is=20 this possible to do with current user-tools/kernel ?
 
Question 2:
Is there a way = (without much=20 additional code on kernel/userspace programs) to bandwidth-limit = single=20 connections on the game-server? Some people with good connections = seems to=20 flood the server with updates.
 
/Torgil
 
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