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From: Kilian Krause <kk@verfaction.de>
To: lartc@vger.kernel.org
Subject: Re: [LARTC] How can I prioritize incoming interactive traffic?
Date: Thu, 14 Mar 2002 18:25:08 +0000	[thread overview]
Message-ID: <marc-lartc-101613039830031@msgid-missing> (raw)
In-Reply-To: <marc-lartc-101612969227836@msgid-missing>

Hi Torgil,

sorry, i'm not that far in traffic conditioning, that i can answer your
first question, but here's my answer to the second:

S> Question 2:
S> Is there a way (without much additional code on kernel/userspace
programs) to bandwidth-limit single connections on the game-server? Some
people with good connections seems to flood the server with updates. S> 

you might try with the limit.conn-script from http://www.chronox.de/ to
slow down individuals.. as far as they connect from static ips
everything is fine.. if you want some interactive limiter i bet you're
better off with a classful conditioning..


-- 
Best regards,
 Kilian			mailto:kk@verfaction.de
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/dev/random reads at Thursday, March 14, 2002 19:22:
There's my way, and then there's the easy way.
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  reply	other threads:[~2002-03-14 18:25 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-03-14 18:14 [LARTC] How can I prioritize incoming interactive traffic? Soulfly
2002-03-14 18:25 ` Kilian Krause [this message]
2002-03-14 23:39 ` Soulfly

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