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From: "Tornado" <tornado@linuxfromscratch.org>
To: lartc@vger.kernel.org
Subject: Re: [LARTC] wondershaper + htb prio + qdisc prio
Date: Mon, 30 Dec 2002 21:22:28 +0000	[thread overview]
Message-ID: <marc-lartc-104128350001874@msgid-missing> (raw)
In-Reply-To: <marc-lartc-104118607605812@msgid-missing>

> >
> > Is it the ICMP ping (generated by the 'ping' tool), or do you mean when
> > you
> > play Counter-Strike, and you look at the players tab, that shows you're
> > lagged with 300ms?
>
> by ping i meen the real ping program with icmp, i see that i could not
> specify counterstrike to don't create confusion.
>
> and the ideea is not to priorize the counter game, but only the ping used
> by the counter game
>
> so another question is, the counter strike game use udp/270015 only for
> ping probing or also for game packets

The counter-strike server does not 'ping' you in a "normal" fashion. It's an
in-game feature, which doesn't use extra protocols to retrieve ping, hence
counter-trike server uses port 27015 to both game packets and
"ping-in-game"-packets.

And besides, it wouldn't make any difference to only prioritize the
"ping-in-game"-packets, even if you could - the game would still lag as
without traffic control.


> this is what i try, beacouse i dont realy play the game, i generate
> trafic to saturate the link, and ping from shell from an externat host

In which case, you should check if your downstream is not chocking. Even if
you shape outgoing packets, you can still get get bad pings, if your
downstream is running at max.


--
Theepan


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  parent reply	other threads:[~2002-12-30 21:22 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-12-29 18:19 [LARTC] wondershaper + htb prio + qdisc prio lartc
2002-12-29 18:28 ` AHM
2002-12-29 18:55 ` Andre Meij
2002-12-30 10:54 ` Tornado
2002-12-30 11:21 ` Ciprian Niculescu
2002-12-30 21:22 ` Tornado [this message]
2002-12-30 23:23 ` Ciprian Niculescu
2002-12-31 10:49 ` sufcrusher

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