From: Tom Verbeek <tom@designobjekt.de>
To: lartc@vger.kernel.org
Subject: [LARTC] ensure game server latency
Date: Tue, 05 Aug 2003 17:22:57 +0000 [thread overview]
Message-ID: <marc-lartc-106010406722842@msgid-missing> (raw)
Hi group,
first of all: I am new to this group and hope to bring in some value
later. At the moment I am such a beginner that I will probably of no
use to anyone and only be asking stupid questions...
I am running a little private linux server with kernel 2.4.21.
It serves as a gameserver, webserver and mailserver, mainly.
It also does the pppoe connect via a DSL modem to my provider and the
NAT and forwarding for my local net (3 PCs).
I would like to ensure perfect game server latency since its
interactive (Quake 3 Arena), even while people are surfing my website
or I am sending a large mail from within my local net.
I read a little about QoS and are using a modified WonderShaper
script.
I am using 3 htb classes from which one is the interactive game server
class - it gets 80% of the upload bandwidth guaranteed.
tc -s class ls dev ppp0 shows me the classes and i see that traffic
gets put into the right classes.
So far - so good!
But there are still bad lags when gaming and some other person surfs
my web pages... :(
Any Ideas?
I can post my script if there is an interest in it...
Thanks in advance,
Tom.
--
Word Perfect isn't, Excel doesn't, Works won't.
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next reply other threads:[~2003-08-05 17:22 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-08-05 17:22 Tom Verbeek [this message]
2003-08-05 18:01 ` [LARTC] ensure game server latency Andreas Klauer
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