From mboxrd@z Thu Jan 1 00:00:00 1970 From: Takashi Iwai Subject: Re: intel8x0 driver motorboots (gets caught in loop) in Quake 3 Date: Thu, 13 Feb 2003 10:52:40 +0100 Sender: alsa-devel-admin@lists.sourceforge.net Message-ID: References: <3E4A8A39.9000608@uni-bonn.de> Mime-Version: 1.0 (generated by SEMI 1.14.4 - "Hosorogi") Content-Type: text/plain; charset=US-ASCII Return-path: In-Reply-To: <3E4A8A39.9000608@uni-bonn.de> Errors-To: alsa-devel-admin@lists.sourceforge.net List-Help: List-Post: List-Subscribe: , List-Unsubscribe: , List-Archive: To: Josh Buhl Cc: alsa-devel@lists.sourceforge.net List-Id: alsa-devel@alsa-project.org At Wed, 12 Feb 2003 18:54:01 +0100, Josh Buhl wrote: > > When running Quake 3 Arena the sound initializes > properly and plays correctly during the game until the > end of a match. At this point, the game abruptly enters > a different mode (this is where the models of the > players for the first, second, and third placements are > shown on pedestals and a voice says "Grunt Wins!" or > whatever) and the game locks up with a small segment of > sound being repeated in a loop. could you check whether the interrupts properly generated during the repeated sounds? Takashi ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf