From mboxrd@z Thu Jan 1 00:00:00 1970 From: Takashi Iwai Subject: Re: emu10k1: Loading DSP patches Date: Wed, 07 Aug 2002 15:27:59 +0200 Sender: alsa-devel-admin@lists.sourceforge.net Message-ID: References: <3D4E4BDB.4080203@sympatico.ca> Mime-Version: 1.0 (generated by SEMI 1.14.3 - "Ushinoya") Content-Type: text/plain; charset=US-ASCII Return-path: In-Reply-To: <3D4E4BDB.4080203@sympatico.ca> Errors-To: alsa-devel-admin@lists.sourceforge.net List-Help: List-Post: List-Subscribe: , List-Unsubscribe: , List-Archive: To: Boris Shingarov Cc: alsa-devel@lists.sourceforge.net List-Id: alsa-devel@alsa-project.org Hi, At Mon, 05 Aug 2002 05:56:43 -0400, Boris Shingarov wrote: > > I am trying to learn how to write a DSP patch, and I have some success > when using the creative driver. I am much more interested in getting > it to work with alsa, however. I think I am just dumb, as I can't > figure out what is the correct way to load a binary patch in alsa. no, it's not your fault, you just hit a wrong place :) the dsp patch management is not implemented well on alsa, and one of the TODO's. so far, only very basic functions are implemented. you can load dsp codes via ioctl through hwdep, but it's not a patch, i.e. you need to load the whole image. > I understand creative's dspmgr will not work, but what is used instead? > There obviously should be *some* way, as otherwise what would be the > point of having an alsa as10k1? alsa version's as10k1 exists in alsa-tools package. but i'm not sure whether it works currently... Takashi ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf