From mboxrd@z Thu Jan 1 00:00:00 1970 From: Takashi Iwai Subject: Re: intel8x0 driver motorboots (gets caught in loop) in Quake 3 Date: Thu, 13 Feb 2003 11:16:57 +0100 Sender: alsa-devel-admin@lists.sourceforge.net Message-ID: References: <3E4A8A39.9000608@uni-bonn.de> <3E4B6E83.2070000@uni-bonn.de> Mime-Version: 1.0 (generated by SEMI 1.14.4 - "Hosorogi") Content-Type: text/plain; charset=US-ASCII Return-path: In-Reply-To: <3E4B6E83.2070000@uni-bonn.de> Errors-To: alsa-devel-admin@lists.sourceforge.net List-Help: List-Post: List-Subscribe: , List-Unsubscribe: , List-Archive: To: Josh Buhl Cc: alsa-devel@lists.sourceforge.net List-Id: alsa-devel@alsa-project.org At Thu, 13 Feb 2003 11:08:03 +0100, Josh Buhl wrote: > > Hi Takashi, > > > could you check whether the interrupts properly generated during the > > repeated sounds? > > I'll be happy to do whatever I can, but I don't exactly know what you > mean. How do I check whether the interrupts are properly generated? check /proc/interrupts during the playback whether the number of irq 10 increases. also, check the status shown in /proc/asound/card0/pcm0p/sub0 during the playback, too. ciao, Takashi ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf