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From: ANISH KUMAR <anish.singh@samsung.com>
To: "alsa-devel@alsa-project.org" <alsa-devel@alsa-project.org>
Cc: maniyar@samsung.com
Subject: underrun problem when short audio play
Date: Tue, 09 Mar 2010 12:44:36 +0000 (GMT)	[thread overview]
Message-ID: <17526962.152181268138676329.JavaMail.weblogic@epml01> (raw)

Hi all,

I am facing a problem when i try to play short duration audio(problem is not observerd when i am
playing tones which is also short duration audio).
Somehow i am getting buffer overrun everytime i am playing short duration audio.
It is happening because of avail >= stop_threshold.

When i tried to increase the stop_threshold  but then i got "same audio played again kind of echo" problem.
I can't try the solution suggested by jaroslav i.e. checking for DRAINING state in lower level driver and stop
queuing because of some design issue as in my code i don't call drain function as soon as all buffers are written.
I wait for some time(in miliseconds) and then call drain function.

Please suggest any pointers.Should i increase the buffer size or stop_threshold both of which i tried but to no use.
I am always getting underrun problem that too always in the function update_hw_ptr_post function.

How can i disable the stop_threshold check??

Thanks,
anish

             reply	other threads:[~2010-03-09 12:44 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-03-09 12:44 ANISH KUMAR [this message]
2010-03-16 12:06 ` underrun problem when short audio play Mark Brown
  -- strict thread matches above, loose matches on Subject: below --
2010-03-11  5:27 ANISH KUMAR
2010-03-16 13:13 ANISH KUMAR
2010-03-16 13:35 ` Mark Brown
2010-03-16 13:47 ANISH KUMAR
     [not found] <0KZD00506NL88J@ms13.samsung.com>
2010-03-16 14:01 ` Mark Brown

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