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From: Markus Luttenberger <m.luttenberger@avibit.com>
To: alsa-devel@alsa-project.org
Subject: Play multiple sounds concurrently
Date: Fri, 18 Dec 2009 14:44:30 +0100	[thread overview]
Message-ID: <4B2B873E.6010906@avibit.com> (raw)

Hey,


I want to play multiple sounds concurrently with ALSA. The audio data is 
mono and G.711 a-law encoded. I can successfully play a single source of 
audio data but the sound is distorted when I try to play two sources.

Basically, this is what I'm doing:

-----8<-----------------
char buf1[1024];    // filled with audio data from source 1
char buf2[1024];    // filled with audio data from source 2
char wr_buf[1024];

for (int count = 0; count < 1024; count++)
   wr_buf[count] = (char) (0.5 * buf1[count]) +
                   (char) (0.5 * buf2[count]);

snd_pcm_writei(dev_handle, wr_buf, 1024);
-----8<-----------------


I think I have to use a scale value to correct the values or else 
clipping occures. However, this is the problem. How do I have to modify 
the audio bytes in order to add them together and write them into one 
buffer?




greetings..
..Markus

             reply	other threads:[~2009-12-18 13:44 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2009-12-18 13:44 Markus Luttenberger [this message]
2009-12-18 14:02 ` Play multiple sounds concurrently Clemens Ladisch

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