From mboxrd@z Thu Jan 1 00:00:00 1970 From: Takashi Iwai Subject: Re: No surround sound with ALC892 on B150M Pro4/D3 - fixed with hdajackretask Date: Fri, 21 Oct 2016 09:20:47 +0200 Message-ID: References: <20161018005049.79d55d0b@nashorn> <20161020234747.5d1da301@nashorn> Mime-Version: 1.0 (generated by SEMI 1.14.6 - "Maruoka") Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from mx2.suse.de (mx2.suse.de [195.135.220.15]) by alsa0.perex.cz (Postfix) with ESMTP id 77BE7266834 for ; Fri, 21 Oct 2016 09:20:49 +0200 (CEST) In-Reply-To: <20161020234747.5d1da301@nashorn> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: alsa-devel-bounces@alsa-project.org Sender: alsa-devel-bounces@alsa-project.org To: Benjamin Valentin Cc: alsa-devel@alsa-project.org List-Id: alsa-devel@alsa-project.org On Thu, 20 Oct 2016 23:47:47 +0200, Benjamin Valentin wrote: > > On Thu, 20 Oct 2016 12:18:16 +0200 > Takashi Iwai wrote: > > > Does the patch below work for you? > > Thank you, that works - there is only one typo ;) > > > --- > > sound/pci/hda/patch_realtek.c | 12 ++++++++++++ > > 1 file changed, 12 insertions(+) > > > > diff --git a/sound/pci/hda/patch_realtek.c > > b/sound/pci/hda/patch_realtek.c index b582d57fe184..284315555229 > > 100644 --- a/sound/pci/hda/patch_realtek.c > > +++ b/sound/pci/hda/patch_realtek.c > > static const struct hda_fixup alc662_fixups[] = { > > @@ -6901,6 +6902,16 @@ static const struct hda_fixup alc662_fixups[] > > = { { } > > } > > }, > > + [ALC892_FIXUP_ASROCK_MOBO] = { > > + .type = HDA_FIXUP_PINS, > > + .v.pins = (const struct hda_pintbl[]) { > > + { 0x15, 0x40f000f0 }, /* disabled */ > > + { 0x16, 0x40f000f0 }, /* disabled */ > > + { 0x18, 0x01014011 }, /* LO */ > > + { 0x18, 0x01014012 }, /* LO */ > ^^^^^^ > should be > + { 0x15, 0x40f000f0 }, /* disabled */ > + { 0x16, 0x40f000f0 }, /* disabled */ > + { 0x18, 0x01014011 }, /* LO */ > + { 0x1a, 0x01014012 }, /* LO */ > > otherwise there will be no center/lfe channel. Doh, yes, it should be 0x1a. And did the patch work for you? thanks, Takashi