From: sdf@google.com
To: Anton Protopopov <aspsk@isovalent.com>
Cc: bpf@vger.kernel.org, Alexei Starovoitov <ast@kernel.org>,
Daniel Borkmann <daniel@iogearbox.net>,
Andrii Nakryiko <andrii@kernel.org>,
Martin KaFai Lau <martin.lau@linux.dev>,
John Fastabend <john.fastabend@gmail.com>,
Martynas Pumputis <m@lambda.lt>,
Nikolay Aleksandrov <razor@blackwall.org>,
Eric Torng <torng@msu.edu>
Subject: Re: [RFC PATCH] bpf: introduce new bpf map type BPF_MAP_TYPE_WILDCARD
Date: Wed, 7 Sep 2022 16:09:17 -0700 [thread overview]
Message-ID: <YxkknQJC1vWmU/o9@google.com> (raw)
In-Reply-To: <20220907080140.290413-1-aspsk@isovalent.com>
[sorry for the noise, got a bounce from the list, resend with the
message trimmed]
On 09/07, Anton Protopopov wrote:
> Add a new map, BPF_MAP_TYPE_WILDCARD, which provides means to implement
> generic
> online packet classification. Here "online" stands for "fast lookups and
> fast
> updates", and "generic" means that a user can create maps with custom
> lookup
> schemes—different numbers of fields and different interpretation of
> individual
> fields (prefix bitmasks, ranges, and direct matches).
> In particular, in Cilium we have several use cases for such a map:
> * XDP Prefilter is a simple XDP-based DDoS mitigation system provided by
> Cilium. At the moment it only supports filtering by source CIDRs. It
> would
> benefit from using this new map, as it allows to utilize wildcard
> rules
> without big penalty comparing to one hash or LPM lookup utilized now.
> * XDP Packet Recorder (see
> https://lpc.events/event/11/contributions/953/)
> * K8S and Cilium Network Policies: as of k8s 1.25 port ranges are
> considered
> to be a stable feature, and this map allows to implement this easily
> (and
> also to provide more sophisticated filtering for Cilium Network
> Policies)
> Keys for wildcard maps are defined using the struct wildcard_key
> structure.
> Besides the type field, it contains the data field of an arbitrary size.
> To
> educate map about what's contained inside the data field, two additional
> structures are used. The first one, struct wildcard_desc, also of
> arbitrary
> size, tells how many fields are contained inside data, and the struct
> wildcard_rule_desc structure defines how individual fields look like.
> Fields (rules) can be of three types:
> BPF_WILDCARD_RULE_{PREFIX,RANGE,MATCH}.
[..]
> The PREFIX rule means that inside data we have a binary value and a binary
> (prefix) mask:
> size u32
> <----------------> <----------->
> ... | rule value | prefix | ...
> Here rule value is a binary value, e.g., 123.324.128.0, and prefix is a
> u32 bit
> variable; we only use lower 8 bits of it. We allow 8, 16, 32, 64, and 128
> bit
> values for PREFIX rules.
I haven't looked at the code, so pardon stupid questions. This sounds
like optimized LPM-trie?
If not, what's the difference?
If yes, can this be special cased/optimized in the existing LPM-trie
optimization? I think we've tried in the past, mostly gave up and
"fixed" by caching the state in the socket local storage.
Also, fixed 8/16/32/64 prefixes seems like a big limitation? At least if
I were to store ipv4 from the classless (cidr) world..
> The RANGE rule is determined by two binary values: minimum and maximum,
> treated
> as unsigned integers of appropriate size:
> size size
> <----------------> <---------------->
> ... | min rule value | max rule value | ...
> We only allow the 8, 16, 32, and 64-bit for RANGE rules.
That seems useful. I was thinking about similar 'rangemap' where
we can effectively store and lookup [a,b] ranges. Might be useful
in firewalls for storing lists of ports efficiently. So why not
a separate map instead? Are you able to share a lot of code with
the general matching map?
> The MATCH rule is determined by one binary value, and is basically the
> same as
> (X,sizeof(X)*8) PREFIX rule, but can be processed a bit faster:
> size
> <---------------->
> ... | rule value | ...
> To speed up processing all the rules, including the prefix field, should
> be
> stored in host byte order, and all elements in network byte order. 16-byte
> fields are stored as {lo,hi}—lower eight bytes, then higher eight bytes.
> For elements only values are stored.
Can these optimization be auto-magically derived whenever PREFIX map
with the right values is created? Why put this decision on the users?
> To simplify definition of key structures, the
> BPF_WILDCARD_DESC_{1,2,3,4,5}
> macros should be used. For example, one can define an IPv4 4-tuple keys as
> follows:
> BPF_WILDCARD_DESC_4(
> capture4_wcard,
> BPF_WILDCARD_RULE_PREFIX, __u32, saddr,
> BPF_WILDCARD_RULE_PREFIX, __u32, daddr,
> BPF_WILDCARD_RULE_RANGE, __u16, sport,
> BPF_WILDCARD_RULE_RANGE, __u16, dport
> );
> This macro will define the following structure:
> struct capture4_wcard_key {
> __u32 type;
> __u32 priority;
> union {
> struct {
> __u32 saddr;
> __u32 saddr_prefix;
> __u32 daddr;
> __u32 daddr_prefix;
> __u16 sport_min;
> __u16 sport_max;
> __u16 dport_min;
> __u16 dport_max;
> } __packed rule;
> struct {
> __u32 saddr;
> __u32 daddr;
> __u16 sport;
> __u16 dport;
> } __packed;
> };
> } __packed;
> Here type field should contain either BPF_WILDCARD_KEY_RULE or
> BPF_WILDCARD_KEY_ELEM so that kernel can differentiate between rules and
> elements. The rule structure is used to define (and lookup) rules, the
> unnamed
> structure can be used to specify elements when matching them with rules.
> In order to simplify definition of a corresponding struct wildcard_desc,
> the
> BPF_WILDCARD_DESC_* macros will create yet another structure:
> struct capture4_wcard_desc {
> __uint(n_rules, 4);
> struct {
> __uint(type, BPF_WILDCARD_RULE_PREFIX);
> __uint(size, sizeof(__u32));
> } saddr;
> struct {
> __uint(type, BPF_WILDCARD_RULE_PREFIX);
> __uint(size, sizeof(__u32));
> } daddr;
> struct {
> __uint(type, BPF_WILDCARD_RULE_RANGE);
> __uint(size, sizeof(__u16));
> } sport;
> struct {
> __uint(type, BPF_WILDCARD_RULE_RANGE);
> __uint(size, sizeof(__u16));
> } dport;
> };
> This structure can be used in a (BTF) map definition as follows:
> __type(wildcard_desc, struct capture4_wcard_desc);
> Then libbpf will create a corresponding struct wildcard_desc and pass it
> to
> kernel in bpf_attr using new map_extra_data/map_extra_data_size fields.
[..]
> The map implementation allows users to specify which algorithm to use to
> store
> rules and lookup packets. Currently, three algorithms are supported:
> * Brute Force (suitable for map sizes of about 32 or below elements)
> * Tuple Merge (a variant of the Tuple Merge algorithm described in the
> "TupleMerge: Fast Software Packet Processing for Online Packet
> Classification" white paper, see
> https://nonsns.github.io/paper/rossi19ton.pdf.
> The Tuple Merge algorithm is not protected by any patents.)
> * Static Tuple Merge (a variant of Tuple Merge where a set of lookup
> tables
> is directly provided by a user)
As a user that has no clue how this map works, how do I decide which
algorithm to use? What I like with the current maps is that they don't
leak too much of their inner state. These controls seems a bit low
level?
next prev parent reply other threads:[~2022-09-07 23:09 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-09-07 8:01 [RFC PATCH] bpf: introduce new bpf map type BPF_MAP_TYPE_WILDCARD Anton Protopopov
2022-09-07 23:09 ` sdf [this message]
2022-09-08 8:48 ` Anton Protopopov
2022-09-08 22:37 ` sdf
2022-09-09 9:37 ` Anton Protopopov
2022-09-09 18:55 ` sdf
2022-09-12 8:21 ` Anton Protopopov
2022-09-08 1:22 ` Daniel Xu
2022-09-08 8:03 ` Anton Protopopov
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