From mboxrd@z Thu Jan 1 00:00:00 1970 From: Yann E. MORIN Date: Sun, 30 Mar 2014 12:21:07 +0200 Subject: [Buildroot] [PATCH 00/91] Update mesa3d & xorg In-Reply-To: <20140330111350.4782647c@skate> References: <20140329235039.4bf4983e@skate> <20140329231259.GO3227@free.fr> <20140330111350.4782647c@skate> Message-ID: <20140330102107.GA3152@free.fr> List-Id: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: buildroot@busybox.net Thomas, All, On 2014-03-30 11:13 +0200, Thomas Petazzoni spake thusly: > On Sun, 30 Mar 2014 00:12:59 +0100, Yann E. MORIN wrote: > > > The problem seems related to libevas, where the dependency on openGL is > > poorly handled. > > > > I'm working on it, but you are free to investigate too. ;-) > > > > So far, I managed to get rid of the circular hell, with this: > > > > diff --git a/package/efl/libevas/Config.in b/package/efl/libevas/Config.in > > index 2afa888..8eea23d 100644 > > --- a/package/efl/libevas/Config.in > > +++ b/package/efl/libevas/Config.in > > @@ -148,7 +148,7 @@ choice > > config BR2_PACKAGE_LIBEVAS_GL > > bool "generic OpenGL" > > - select BR2_PACKAGE_MESA3D > > + depends on BR2_PACKAGE_MESA3D > > select BR2_PACKAGE_LIBEET > > But shouldn't BR2_PACKAGE_LIBEVAS_GL instead depend on a new virtual > package for full OpenGL? We can imagine having in the future other > implementations that Mesa3D for the full OpenGL, no? Like if you > install the NVidia proprietary drivers, I believe they come with their > own implementation of OpenGL, completely independent from Mesa3D, no? > > In this case, since we can "select" a virtual package because that > doesn't make sense, the dependency would have to be a "depends on", and > we're good, no? Oh, I never meant this patch was the correct one, even less so it should be applied. As I said in the comment below, I wanted patchwork *not* to catch it. It is just a starting point of where to break the dependencies loop. And since time for bed was nigh, I felt it was better just to post it as is (just so I don't forget it during the night!) Of course, the solution will involve some fiddling with the virtual packages. Probably, as you said, adding a new full-openGL virtual package and adding mesa3D as the provider. As for the NVidia binary blob, I was anyway planning to look at it in the near future, so I can run XBMC properly accelerated on my media center. But there's no timeline... Regards, Yann E. MORIN. -- .-----------------.--------------------.------------------.--------------------. | Yann E. MORIN | Real-Time Embedded | /"\ ASCII RIBBON | Erics' conspiracy: | | +33 662 376 056 | Software Designer | \ / CAMPAIGN | ___ | | +33 223 225 172 `------------.-------: X AGAINST | \e/ There is no | | http://ymorin.is-a-geek.org/ | _/*\_ | / \ HTML MAIL | v conspiracy. | '------------------------------^-------^------------------^--------------------'