From: Yann E. MORIN <yann.morin.1998@free.fr>
To: buildroot@busybox.net
Subject: [Buildroot] Failed to build libexoxy with nvidia-driver
Date: Tue, 29 Aug 2017 17:40:54 +0200 [thread overview]
Message-ID: <20170829154054.GA3338@scaer> (raw)
In-Reply-To: <d5446a67-383f-a813-58c2-2d51d6999181@mind.be>
Arnout, All,
On 2017-08-28 22:57 +0200, Arnout Vandecappelle spake thusly:
> On 28-08-17 17:53, Alexandre Maumen? wrote:
> > Hi,
> >
> > I'm trying to build libepoxy with nvidia-driver but it fails with this
> > error:
> >
> > checking for EGL... no
> > configure: error: Package requirements (egl) were not met:
> >
> > Package egl was not found in the pkg-config search path.
> > Perhaps you should add the directory containing `egl.pc'
> > to the PKG_CONFIG_PATH environment variable
> > Package 'egl', required by 'world', not found
>
> Indeed, nvidia-driver selects BR2_PACKAGE_HAS_LIBEGL but doesn't install egl.pc
> (it does install gl.pc). And there's also no glesv2.pc. J?r?me, Yann, could you
> look into it?
I see Alexandre already reported sucess and explained the hack he did.
I'll look into submiting a proper patch soonish.
> Perhaps we should add a check in the lib*gl* virtual packages that they install
> a .pc file...
Gut feelings only, but no. It is perfectly legit to be a provider of EGL
(or whatever other GL stuff) and not provide a .pc file with that.
However, I can see the benefit for consistency. But then, it puts some
burden on the packager which upstream do not provide a .pc file, to
write their own... :-/
Regards,
Yann E. MORIN.
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next prev parent reply other threads:[~2017-08-29 15:40 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-08-28 15:53 [Buildroot] Failed to build libexoxy with nvidia-driver Alexandre Maumené
2017-08-28 20:57 ` Arnout Vandecappelle
2017-08-29 2:13 ` Alexandre Maumené
2017-08-29 15:40 ` Yann E. MORIN [this message]
2017-08-29 15:53 ` Thomas Petazzoni
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