From mboxrd@z Thu Jan 1 00:00:00 1970 From: Thomas Petazzoni Date: Mon, 27 Jul 2020 17:25:20 +0200 Subject: [Buildroot] [PATCH] package/cegui: fix selecting the default OpenGL renderer In-Reply-To: <20200623191907.385318-1-b.bilas@grinn-global.com> References: <20200623191907.385318-1-b.bilas@grinn-global.com> Message-ID: <20200727172520.15414fdb@windsurf.home> List-Id: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: buildroot@busybox.net On Tue, 23 Jun 2020 21:19:07 +0200 Bartosz Bilas wrote: > According to the cegui requirements select explicit the default > OpenGL renderer based on available possibilities. > > Signed-off-by: Bartosz Bilas Applied, with one change. See below. > diff --git a/package/cegui/cegui.mk b/package/cegui/cegui.mk > index 6158ef129c..505d67656a 100644 > --- a/package/cegui/cegui.mk > +++ b/package/cegui/cegui.mk > @@ -16,15 +16,25 @@ CEGUI_DEPENDENCIES = glm \ > $(if $(BR2_PACKAGE_LIBGLFW),libglfw) \ We have this here... > $(if $(BR2_PACKAGE_HAS_LIBGL),libgl) \ > $(if $(BR2_PACKAGE_HAS_LIBGLES),libgles) \ > - $(if $(BR2_PACKAGE_LIBGLEW),libglew) \ > + $(if $(BR2_PACKAGE_LIBGLFW),libglfw) \ and you're adding it again here. So I dropped this new addition. I also made a few indentation fixes. Thanks for your contribution! Thomas -- Thomas Petazzoni, CTO, Bootlin Embedded Linux and Kernel engineering https://bootlin.com