From: Romain Naour <romain.naour@gmail.com>
To: buildroot@busybox.net
Subject: [Buildroot] [PATCH 4/4] package/efl: add Evas GL DRM Engine support
Date: Sat, 17 Sep 2016 22:30:36 +0200 [thread overview]
Message-ID: <7ef61cae-b591-5901-c124-81b4e4171d03@gmail.com> (raw)
In-Reply-To: <20160917191442.7ea32f90@free-electrons.com>
Hi Thomas,
Le 17/09/2016 ? 19:14, Thomas Petazzoni a ?crit :
> Hello,
>
> On Wed, 7 Sep 2016 23:08:43 +0200, Romain Naour wrote:
>
>> diff --git a/package/efl/Config.in b/package/efl/Config.in
>> index 6171b29..c6c26d8 100644
>> --- a/package/efl/Config.in
>> +++ b/package/efl/Config.in
>> @@ -208,6 +208,16 @@ comment "Evas DRM Engine needs mesa3d w/ EGL support, threads"
>> depends on !BR2_TOOLCHAIN_HAS_THREADS || !BR2_PACKAGE_MESA3D_OPENGL_EGL
>> depends on BR2_PACKAGE_EFL_ELPUT
>>
>> +config BR2_PACKAGE_EFL_GL_DRM
>
> Is it useful to have it as a separate option from BR2_PACKAGE_EFL_DRM ?
You mean enable evas gl-drm engine only when all dependencies are available
without using a separate option? Yes why not.
> In which case can BR2_PACKAGE_EFL_DRM without BR2_PACKAGE_EFL_GL_DRM be
> useful ?
I don't know. The evas gl-drm (opengl based DRM) engine can be enabled
separately from ecore drm for some reason, so I tried to reproduce this
possibility on the packaging.
Anyway my goal is the test EFL/E with Wayland and --enable-gl-drm and
--enable-drm are required together for this [1].
[1] https://phab.enlightenment.org/w/wayland/
>
>> + bool "Evas GL DRM Engine"
>> + depends on BR2_PACKAGE_EFL_DRM
>> + depends on BR2_PACKAGE_EFL_OPENGLES # OpenGL ES with EGL support only
>
> So perhaps "BR2_PAKCAGE_EFL_GLES_DRM" is a better name? "GL" usually
> refers to "full OpenGL", as opposed to OpenGL ES.
Ok, I'll fix this.
>
>> + help
>> + This option enable building support for the Evas DRM Engine.
>
> This help text is wrong, as it is just a copy/paste of the one of
> BR2_PACKAGE_EFL_DRM.
Indeed, sorry...
The help text should precise that this support the Evas DRM based on OpenGL ES.
[2]
https://git.enlightenment.org/core/efl.git/commit/?id=f5b81093978fbbe411f9fb509617b6f4081f8da8
>
>> +
>> +comment "Evas GL DRM Engine needs Evas DRM Engine, OpenGL ES w/ EGL"
>> + depends on BR2_PACKAGE_EFL_DRM && !BR2_PACKAGE_EFL_OPENGLES
>
> I find all those DRM/OpenGLES options in the efl package very
> confusing. Are all those options needed? What are the use cases for the
> different possible cases?
Well, the packaging is confusing because theses options are already confusing at
configure.ac level. Do we want a fine grained options choices for theses or a
"global" OpenGLES + DRM options?
Best regards,
Romain
>
> Thanks,
>
> Thomas
>
next prev parent reply other threads:[~2016-09-17 20:30 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-09-07 21:08 [Buildroot] [PATCH 1/4] package/efl: add OpenGL/OpenGLES support Romain Naour
2016-09-07 21:08 ` [Buildroot] [PATCH 2/4] package/efl: enable elput support Romain Naour
2016-09-17 17:01 ` Thomas Petazzoni
2016-09-07 21:08 ` [Buildroot] [PATCH 3/4] package/efl: enable libdrm support Romain Naour
2016-09-17 17:11 ` Thomas Petazzoni
2016-09-17 19:44 ` Romain Naour
2016-09-07 21:08 ` [Buildroot] [PATCH 4/4] package/efl: add Evas GL DRM Engine support Romain Naour
2016-09-17 17:14 ` Thomas Petazzoni
2016-09-17 20:30 ` Romain Naour [this message]
[not found] ` <0ffc3f79-6c30-3b06-3dcd-f0d0d447d248@gmail.com>
2016-11-20 18:58 ` pierre
2016-09-17 16:59 ` [Buildroot] [PATCH 1/4] package/efl: add OpenGL/OpenGLES support Thomas Petazzoni
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