From: Mark Nelson <mnelson@redhat.com>
To: ceph-devel <ceph-devel@vger.kernel.org>
Subject: Re: Fun probably useless QMC PG distribution simulation
Date: Fri, 12 Feb 2016 16:52:31 -0600 [thread overview]
Message-ID: <56BE622F.6080201@redhat.com> (raw)
In-Reply-To: <56BE60D5.1050300@redhat.com>
Haha, replying to my own email. :) I forgot to mention that one kind of
interesting thought might be to use something like a halton sequence for
"good" PGs, but once PGs go bad, use something crush-like for the bad
set so that when OSDs are added back in, the overflow rebalances to them
in a sane way. Still have the expansion problem though...
Mark
On 02/12/2016 04:46 PM, Mark Nelson wrote:
> Hi All,
>
> In my spare time I've started playing around with an idea I've been
> kicking around since the Inktank days. Basically I wanted to see what
> would happen if I tried to use a quasi-monte-carlo method like a Halton
> Sequence for distributing PGs.
>
> The current toy code is here:
>
> https://github.com/markhpc/pghalton
>
> So the good news is that as expected, the distribution quality is
> fantastic, even at low PG counts. Remapping is inexpensive so long as
> the bucket count is near what was specified in the original mapping, but
> every bucket removal (or reinsertion) increases the remapping cost by
> 1/<bucket count>. IE if you have 70/100 OSDs out, and 1 comes back up,
> you have ~30% data movement, the same cost in fact if 30 OSDs came back
> up. Adding new buckets is also going to be difficult, probably
> requiring a doubling of the buckets and then marking some of them out to
> avoid remapping the entire sequence.
>
> I think it would be fairly easy to re-partition the space in this
> approach to allow for arbitrary weighting and you could probably do
> something vaguely crush like with hierarchical placement. The data
> movement problem is the big issue. I suspect you could do some kind of
> fancy tree structure to reduce the remapping cost, but I don't think it
> would every be as good as crush.
>
> Anyway, thought people might interesting in playing with it and maybe it
> will get someone's noodle going to think up other exotic ideas. :)
>
> Mark
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prev parent reply other threads:[~2016-02-12 22:52 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-02-12 22:46 Fun probably useless QMC PG distribution simulation Mark Nelson
2016-02-12 22:52 ` Mark Nelson [this message]
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