From: Sven Arvidsson <sa@whiz.se>
To: dri-devel@lists.freedesktop.org
Subject: Re: r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)
Date: Tue, 14 Jun 2011 20:09:45 +0200 [thread overview]
Message-ID: <1308074985.6445.5.camel@zoe.varbacka> (raw)
In-Reply-To: <20110614170939.GA2166458@jupiter.n2.diac24.net>
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On Tue, 2011-06-14 at 19:09 +0200, David Lamparter wrote:
> On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon@freedesktop.org wrote:
> > I'm attaching a patch that has an implementation. Unfortunately I can't seem to
> > get it to work entirely correctly. The piglit test looks almost correct but has
> > several artifacts in random places. If someone could point me in the right
> > direction (as I'm completely clueless), I would be happy to finish it. In case
> > it matters, piglit does not show any new failures from this patch.
>
> Did you make any progress? This also affects EVE Online btw.
AFAIK, you need to use the web interface to comment on bugs. Otherwise
Mike will miss this (unless he follows dri-devel):
https://bugs.freedesktop.org/show_bug.cgi?id=37476
--
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD22
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next prev parent reply other threads:[~2011-06-14 19:02 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-05-22 20:05 [Bug 37476] New: [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader bugzilla-daemon
2011-06-06 5:32 ` [Bug 37476] " bugzilla-daemon
2011-06-14 17:09 ` r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader) David Lamparter
2011-06-14 18:09 ` Sven Arvidsson [this message]
2011-06-15 7:22 ` Dave Airlie
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