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From: Paul Menzel <paulepanter@users.sourceforge.net>
To: dri-devel@lists.freedesktop.org
Cc: Mike Mestnik <cheako@mikemestnik.net>
Subject: Re: r600: In Diablo III when the ground is covered in water, it's all messed-up.
Date: Thu, 10 May 2012 08:57:34 +0200	[thread overview]
Message-ID: <1336633054.4066.4.camel@mattotaupa> (raw)
In-Reply-To: <4FAB171B.6030305@mikemestnik.net>


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Dear Mike,


I have to remarks that unfortunately will not give a solution.

Am Mittwoch, den 09.05.2012, 20:17 -0500 schrieb Mike Mestnik:
> I found a rendering error in Diablo III, in a well there ground is
> covered in water and it's all red and flickers.
> 
> http://c566453.r53.cf2.rackcdn.com/DiabloIII-well-wine-preloader.trace.xz 3.5G,
> 234665296 Bytes compressed ~234M.
> 
> EE r600_shader.c:1605 r600_shader_from_tgsi - GPR limit exceeded -
> shader requires 181 registers
> EE r600_shader.c:140 r600_pipe_shader_create - translation from TGSI
> failed !
> Rendered 621 frames in 80.724 secs, average of 7.69288 fps

1. Please turn off line wrapping for paragraphs were you paste code.

2. I guess the developers need more information what your system set up
is. That means your distribution and the program versions you are
running.


Thanks and good luck,

Paul

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      reply	other threads:[~2012-05-10  7:26 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-05-10  1:17 In Diablo III when the ground is covered in water, it's all messed-up Mike Mestnik
2012-05-10  6:57 ` Paul Menzel [this message]

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