* In Diablo III when the ground is covered in water, it's all messed-up.
@ 2012-05-10 1:17 Mike Mestnik
2012-05-10 6:57 ` r600: " Paul Menzel
0 siblings, 1 reply; 2+ messages in thread
From: Mike Mestnik @ 2012-05-10 1:17 UTC (permalink / raw)
To: dri-devel
I found a rendering error in Diablo III, in a well there ground is
covered in water and it's all red and flickers.
http://c566453.r53.cf2.rackcdn.com/DiabloIII-well-wine-preloader.trace.xz 3.5G,
234665296 Bytes compressed ~234M.
EE r600_shader.c:1605 r600_shader_from_tgsi - GPR limit exceeded -
shader requires 181 registers
EE r600_shader.c:140 r600_pipe_shader_create - translation from TGSI
failed !
Rendered 621 frames in 80.724 secs, average of 7.69288 fps
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: r600: In Diablo III when the ground is covered in water, it's all messed-up.
2012-05-10 1:17 In Diablo III when the ground is covered in water, it's all messed-up Mike Mestnik
@ 2012-05-10 6:57 ` Paul Menzel
0 siblings, 0 replies; 2+ messages in thread
From: Paul Menzel @ 2012-05-10 6:57 UTC (permalink / raw)
To: dri-devel; +Cc: Mike Mestnik
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Dear Mike,
I have to remarks that unfortunately will not give a solution.
Am Mittwoch, den 09.05.2012, 20:17 -0500 schrieb Mike Mestnik:
> I found a rendering error in Diablo III, in a well there ground is
> covered in water and it's all red and flickers.
>
> http://c566453.r53.cf2.rackcdn.com/DiabloIII-well-wine-preloader.trace.xz 3.5G,
> 234665296 Bytes compressed ~234M.
>
> EE r600_shader.c:1605 r600_shader_from_tgsi - GPR limit exceeded -
> shader requires 181 registers
> EE r600_shader.c:140 r600_pipe_shader_create - translation from TGSI
> failed !
> Rendered 621 frames in 80.724 secs, average of 7.69288 fps
1. Please turn off line wrapping for paragraphs were you paste code.
2. I guess the developers need more information what your system set up
is. That means your distribution and the program versions you are
running.
Thanks and good luck,
Paul
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