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* In Diablo III when the ground is covered in water, it's all messed-up.
@ 2012-05-10  1:17 Mike Mestnik
  2012-05-10  6:57 ` r600: " Paul Menzel
  0 siblings, 1 reply; 2+ messages in thread
From: Mike Mestnik @ 2012-05-10  1:17 UTC (permalink / raw)
  To: dri-devel

I found a rendering error in Diablo III, in a well there ground is
covered in water and it's all red and flickers.

http://c566453.r53.cf2.rackcdn.com/DiabloIII-well-wine-preloader.trace.xz 3.5G,
234665296 Bytes compressed ~234M.

EE r600_shader.c:1605 r600_shader_from_tgsi - GPR limit exceeded -
shader requires 181 registers
EE r600_shader.c:140 r600_pipe_shader_create - translation from TGSI
failed !
Rendered 621 frames in 80.724 secs, average of 7.69288 fps

^ permalink raw reply	[flat|nested] 2+ messages in thread

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2012-05-10  1:17 In Diablo III when the ground is covered in water, it's all messed-up Mike Mestnik
2012-05-10  6:57 ` r600: " Paul Menzel

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