From: "Michel Dänzer" <michel@daenzer.net>
To: Alex Deucher <alexdeucher@gmail.com>
Cc: dri-devel@lists.freedesktop.org
Subject: Re: [PATCH] radeon: avoid possible divide by 0 in surface manager
Date: Wed, 11 Dec 2013 09:39:31 +0900 [thread overview]
Message-ID: <1386722371.5680.18.camel@thor.local> (raw)
In-Reply-To: <1386697363-19329-1-git-send-email-alexander.deucher@amd.com>
On Die, 2013-12-10 at 12:42 -0500, Alex Deucher wrote:
> Some users report hitting a divide by 0 with the tile split in
> certain apps. Tile_split shouldn't ever be 0 unless the surface
> structure was not properly initialized. I think there may be some
> cases where mesa uses an improperly initialized surface struct,
> but I haven't had time to track it down.
It would be good to know where the bogus tile split is coming from
though — who knows what else might be wrong in that case?
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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next prev parent reply other threads:[~2013-12-11 0:39 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-12-10 17:42 [PATCH] radeon: avoid possible divide by 0 in surface manager Alex Deucher
2013-12-10 22:35 ` Marek Olšák
2013-12-11 0:39 ` Michel Dänzer [this message]
2013-12-24 20:18 ` Alex Deucher
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