From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 25934] Segfaults while parsing a shader shown to work on other
platforms
Date: Wed, 6 Jan 2010 23:41:05 -0800 (PST)
Message-ID: <20100107074105.5DD2E1300F5@annarchy.freedesktop.org>
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http://bugs.freedesktop.org/show_bug.cgi?id=25934
--- Comment #1 from Lucas Paul 2010-01-06 23:41:04 PST ---
Created an attachment (id=32492)
--> (http://bugs.freedesktop.org/attachment.cgi?id=32492)
The offending Cg source, extracted from gdb output and with some escape
sequences converted
It was suggested to me to make the shader's source a bit more
readable/accessible, so here it is with \n, \t, and \\ converted into newlines,
tabs, and \, repsectively.
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