From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 27402] [r300g] Earth textures in celestia are partially corrupted in all rendering paths Date: Sat, 3 Apr 2010 00:20:47 -0700 (PDT) Message-ID: <20100403072047.48653130011@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.sourceforge.net To: dri-devel@lists.sourceforge.net List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=27402 --- Comment #3 from Xavier 2010-04-03 00:20:47 PDT --- (In reply to comment #2) > (In reply to comment #1) > > Does reverting the commit help? If not, could you please bisect? > > Sorry, I've just spent the last hour trying to perform a git bisect, and got > nothing except broken builds and core dumps for my troubles. So "no", you're > going to have to debug the old-fashioned way instead. To avoid segfaults (caused by incomplete rebuilds), did you have makedepend installed ? ( http://www.x.org/releases/individual/util/makedepend-1.0.2.tar.bz2 ) Otherwise you need to make clean before each rebuild. You can speed that a lot using ccache. http://www.mail-archive.com/nouveau@lists.freedesktop.org/msg04939.html has more information. To avoid build errors, did you have an up-to-date configure ? $ autoreconf -iv && ./config.status --recheck && ./config.status Read http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg12767.html for more explanation. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev --