From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 27402] [r300g] Earth textures in celestia are partially corrupted in all rendering paths Date: Sat, 3 Apr 2010 04:53:48 -0700 (PDT) Message-ID: <20100403115348.0820A130011@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.sourceforge.net To: dri-devel@lists.sourceforge.net List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=27402 --- Comment #7 from Xavier 2010-04-03 04:53:47 PDT --- If this issue has been fixed, there is nothing more to see. Why do you want to bisect something that works ? If you are really curious and want to find what commit fixed it (instead of what commit broke it, which is the common case), you could reverse the meaning of good and bad with git bisect : good when it is broken bad when it works -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev --