From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 31827] r300g fails to link a GL program (Mesa 7.9)
Date: Wed, 24 Nov 2010 11:05:53 -0800 (PST)
Message-ID: <20101124190553.545F013004E@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=31827
--- Comment #12 from Hicham HAOUARI 2010-11-24 11:05:53 PST ---
(In reply to comment #11)
> The if statement in the fragment shader is too complex. Could you possibly move
> the texture lookup in front of it and see if it helps?
modifying :
******************************************************************************
if(gl_Color.x==1.0 && texture2D(g_tex2,gl_TexCoord[1].xy).a==0.0)
discard;
******************************************************************************
to :
******************************************************************************
bool res = ( gl_Color.x==1.0 && texture2D(g_tex2,gl_TexCoord[1].xy).a==0.0 );
if(res) discard;
******************************************************************************
gives the same error message
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