From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 31830] [bisected] broken shadows in Unigine Sanctuary and
Lightsmark
Date: Fri, 28 Jan 2011 00:20:29 -0800 (PST)
Message-ID: <20110128082029.D0E6313004E@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=31830
--- Comment #13 from Tom Stellard 2011-01-28 00:20:29 PST ---
I'm pretty sure this is a bug in the scheduler. I'm attaching screenshots
comparing running with this patch:
https://bugs.freedesktop.org/attachment.cgi?id=42514 to running with
RADEON_DEBUG=noopt. The screenshots look very similar, but I think the shadow
with RADEON_DEBUG=noopt is darker.
As for performance difference between RADEON_DEBUG=noopt and with
optimizations. I think we are seeing this because Lightsmark compiles new
shaders while running the benchmark and the longer compile time for optimized
shaders is lowering the FPS.
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