From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 32888] [r600g] GL_EXT_texture_compression_s3tc support
Date: Sun, 6 Feb 2011 07:50:49 -0800 (PST) [thread overview]
Message-ID: <20110206155049.CE57C13004D@annarchy.freedesktop.org> (raw)
In-Reply-To: <bug-32888-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=32888
--- Comment #2 from Tobias Jakobi <liquid.acid@gmx.net> 2011-02-06 07:50:48 PST ---
I just noticed that there is the R600_ENABLE_S3TC option and tried to enable
it.
However this triggers the CS checker in the kernel and reject most of the
commands. Tried with Max Payne 2 and FEAR, since I know that these two use
texture compression when available (MP2 even in the menu):
1) MP2 just displays a black screen
2) FEAR works in the menu, but crashes when going ingame
In both cases I get an error from r600_check_texture_resource (r600_cs.c),
which comes from r600_bpe_from_format not knowing the FMT_BCx formas.
The format code was introduced in this commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c2c55547dc36f404e29dbc9253166f90df6783af
The corresponding debug option here:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=6baad55f157387d0bb44144680a96bc32280109f
I dunno how this should have ever worked, when the kernel immediately rejects
these formats?
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next prev parent reply other threads:[~2011-02-06 15:50 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-01-07 2:22 [Bug 32888] New: [r600g] GL_EXT_texture_compression_s3tc support bugzilla-daemon
2011-02-01 21:57 ` [Bug 32888] " bugzilla-daemon
2011-02-06 15:50 ` bugzilla-daemon [this message]
2011-02-06 16:14 ` bugzilla-daemon
2011-02-09 10:39 ` bugzilla-daemon
2011-02-15 10:08 ` bugzilla-daemon
2011-02-17 8:06 ` bugzilla-daemon
2011-02-17 8:22 ` bugzilla-daemon
2011-02-17 12:10 ` bugzilla-daemon
2011-08-19 5:21 ` bugzilla-daemon
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