* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
2010-11-16 17:19 [Bug 31667] New: r600c and r600g: wrong rendering for Savage2 game bugzilla-daemon
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--- Comment #1 from Török Edwin <edwintorok@gmail.com> 2010-11-16 09:19:58 PST ---
Created an attachment (id=40312)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40312)
r600g_bad_menu_lines.jpg
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
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--- Comment #2 from Török Edwin <edwintorok@gmail.com> 2010-11-16 09:20:16 PST ---
Created an attachment (id=40313)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40313)
r600c_bad_partblack.jpg
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--- Comment #3 from Török Edwin <edwintorok@gmail.com> 2010-11-16 09:20:32 PST ---
Created an attachment (id=40314)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40314)
r600c_menu_good.jpg
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--- Comment #4 from Török Edwin <edwintorok@gmail.com> 2010-11-16 09:20:46 PST ---
Created an attachment (id=40315)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40315)
llvmpipe_ok.jpg
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--- Comment #5 from Török Edwin <edwintorok@gmail.com> 2010-11-16 09:22:37 PST ---
To reproduce bug:
1. Install Savage2
2. LIBGL_DRIVERS_PATH=$HOME/mesa/lib/gallium ./savage2.bin
3. Press "Practice" (that way you can play locally, and don't have to join
multiplayer server etc.)
4. Wait till it loads, can take quite a while
5. When in the game you can take screenshot with F5 (they are saved in
~/.savage2/game/screenshots), as soon as you enter the game you can see the
rendering errors.
If you need any more info please ask.
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
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--- Comment #6 from Török Edwin <edwintorok@gmail.com> 2010-11-18 03:04:04 PST ---
On mesa commit 185d862cd8cd0a56dd86daa01d9c692ff4abfb54 right now, and the
horizontal black lines problem is fixed on r600g, the transparent character
problem stays though.
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
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--- Comment #7 from Török Edwin <edwintorok@gmail.com> 2010-11-18 10:28:10 PST ---
The missing character is a similar symptom to that of this bug for r300g which
got fixed:
http://bugs.freedesktop.org/show_bug.cgi?id=28517
Do you need the RADEON_DEBUG=vp logs (or something else)?
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
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--- Comment #8 from Alex Deucher <agd5f@yahoo.com> 2010-11-19 12:09:21 PST ---
this is probably a dupe of bug 31613.
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
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--- Comment #9 from Kevin DeKorte <kdekorte@gmail.com> 2010-12-06 07:55:16 PST ---
Testing r600g from mesa git as of Dec 5, 2010 the menus look good, but the
characters are still invisible on the main game screen and in the tutorial.
I'm using kernel 2.6.36.1 and libdrm 2.4.23
I tested secondlife and it works really good with this build. Sometimes frame
rates over 50 on an 3650 card.
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--- Comment #10 from Török Edwin <edwintorok@gmail.com> 2010-12-07 03:34:49 PST ---
Also as soon as you start the game, the character on the menu screen is missing
too with r600g (softpipe and llvmpipe is fine).
Attached is the FRAG and VERT dumps (I uncommented the tgsi_dump in r600g).
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--- Comment #11 from Török Edwin <edwintorok@gmail.com> 2010-12-07 03:35:08 PST ---
Created an attachment (id=40867)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40867)
vert_frag.log
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
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From: bugzilla-daemon @ 2010-12-08 21:26 UTC (permalink / raw)
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--- Comment #12 from Tilman Sauerbeck <tilman@code-monkey.de> 2010-12-08 13:26:03 PST ---
I wonder if bug 31771 might be the same problem as this one (on r600g at
least).
Maybe comparing shader dumps for sauerbraten to these ones might give a
clue...?
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--- Comment #13 from Kevin DeKorte <kdekorte@yahoo.com> 2010-12-08 13:43:23 PST ---
When I put Savage2 in the Low resolution mode, I get a lot of funky red
triangles on the main screen (where the big red demon should be). Made me
wonder if the coordinates or normals were being interpreted incorrectly for the
demon model. Everything else on the screen looks right however.
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--- Comment #14 from Kevin DeKorte <kdekorte@yahoo.com> 2011-01-04 14:53:14 PST ---
http://paste.pocoo.org/raw/314893/ seems to help, makes more of the character
visible, but head of character is still missing...
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--- Comment #15 from Kevin DeKorte <kdekorte@yahoo.com> 2011-01-04 14:53:58 PST ---
Created an attachment (id=41652)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41652)
Savage2 with that patch at http://paste.pocoo.org/raw/314893/ applied
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--- Comment #16 from Kevin DeKorte <kdekorte@yahoo.com> 2011-01-04 15:42:34 PST ---
I'm going to attach the patch here, just so it doesn't get lost.
It also appears as if the suit of armor is rotated clockwise on the Z? axis 90
degrees. I believe you should almost always see the back of the armor.
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--- Comment #17 from Kevin DeKorte <kdekorte@yahoo.com> 2011-01-04 15:43:13 PST ---
Created an attachment (id=41655)
View: https://bugs.freedesktop.org/attachment.cgi?id=41655
Review: https://bugs.freedesktop.org/review?bug=31667&attachment=41655
Patch that improves Savage2, but doesn't quite fix it.
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From: bugzilla-daemon @ 2011-01-05 8:46 UTC (permalink / raw)
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--- Comment #18 from Henri Verbeet <hverbeet@gmail.com> 2011-01-05 00:46:19 PST ---
Well, there are at least two things that are broken in current r600g. The first
one is using constant buffer indices > 63, and the patch you tried should help
there. The other thing that's broken is relative addressing of constant
buffers. It happens to somewhat work as long as the resulting constant index
falls within the kcache window, but in general it just doesn't work at all. All
the "CONST[ADDR[0].x]" arguments in vert_frag.log are using relative
addressing.
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From: bugzilla-daemon @ 2011-01-07 14:33 UTC (permalink / raw)
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--- Comment #19 from Kevin DeKorte <kdekorte@yahoo.com> 2011-01-07 06:33:12 PST ---
with mesa git db61b9ce39bccc43140357652ceb78baaf2aea44 Savage2 now crashes
immediately. Believe it did not crash with
e31defc825ee94f1d1092e277954abad7097c552
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--- Comment #20 from Kevin DeKorte <kdekorte@yahoo.com> 2011-01-16 13:53:41 PST ---
The crashing problems seem to be solved and I talked to Christian about this.
It appears that relative shader addressing of constants still need to be fixed.
Anyway, git of r600g is looking better. The menu in Savage nearly looks correct
now.
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From: bugzilla-daemon @ 2011-02-06 15:26 UTC (permalink / raw)
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--- Comment #21 from Henri Verbeet <hverbeet@gmail.com> 2011-02-06 07:26:27 PST ---
Created an attachment (id=42992)
View: https://bugs.freedesktop.org/attachment.cgi?id=42992
Review: https://bugs.freedesktop.org/review?bug=31667&attachment=42992
r600g_relative_addressing
Does this patch make it any better? It's still incomplete (most obviously it
doesn't handle relative addressing for all instructions), but should already
work for the common cases.
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From: bugzilla-daemon @ 2011-02-06 20:59 UTC (permalink / raw)
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--- Comment #22 from Kevin DeKorte <kdekorte@yahoo.com> 2011-02-06 12:59:02 PST ---
Henri,
Yes that patch does seem to help alot...
After that patch the only thing broken is shadows.
Please apply the relative_addressing or similar patch.
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
2010-11-16 17:19 [Bug 31667] New: r600c and r600g: wrong rendering for Savage2 game bugzilla-daemon
` (21 preceding siblings ...)
2011-02-06 20:59 ` bugzilla-daemon
@ 2011-02-07 16:48 ` bugzilla-daemon
2011-02-07 17:13 ` bugzilla-daemon
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2011-02-07 16:48 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #23 from Kevin DeKorte <kdekorte@yahoo.com> 2011-02-07 08:48:40 PST ---
Appears the patch is merged in... I can disable shadows in the game and it
looks really great... should I open a new bug on the shadows, or should we
continue the issue here?
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
2010-11-16 17:19 [Bug 31667] New: r600c and r600g: wrong rendering for Savage2 game bugzilla-daemon
` (22 preceding siblings ...)
2011-02-07 16:48 ` bugzilla-daemon
@ 2011-02-07 17:13 ` bugzilla-daemon
2012-02-22 18:04 ` bugzilla-daemon
2013-04-15 0:41 ` bugzilla-daemon
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2011-02-07 17:13 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=31667
--- Comment #24 from Török Edwin <edwintorok@gmail.com> 2011-02-07 09:13:24 PST ---
(In reply to comment #23)
> Appears the patch is merged in... I can disable shadows in the game and it
> looks really great...
Confirmed, latest Mesa from git works just fine.
Many thanks for fixing this.
> should I open a new bug on the shadows, or should we
> continue the issue here?
I don't know, only thing I notice wrong with shadows is that they are very very
slow.
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
2010-11-16 17:19 [Bug 31667] New: r600c and r600g: wrong rendering for Savage2 game bugzilla-daemon
` (23 preceding siblings ...)
2011-02-07 17:13 ` bugzilla-daemon
@ 2012-02-22 18:04 ` bugzilla-daemon
2013-04-15 0:41 ` bugzilla-daemon
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2012-02-22 18:04 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=31667
Jerome Glisse <glisse@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #25 from Jerome Glisse <glisse@freedesktop.org> 2012-02-22 10:04:33 PST ---
Closing
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^ permalink raw reply [flat|nested] 27+ messages in thread* [Bug 31667] r600c and r600g: wrong rendering for Savage2 game
2010-11-16 17:19 [Bug 31667] New: r600c and r600g: wrong rendering for Savage2 game bugzilla-daemon
` (24 preceding siblings ...)
2012-02-22 18:04 ` bugzilla-daemon
@ 2013-04-15 0:41 ` bugzilla-daemon
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-04-15 0:41 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 782 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=31667
romulasry@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |---
Assignee|dri-devel@lists.freedesktop |romulasry@gmail.com
|.org |
--- Comment #26 from romulasry@gmail.com ---
Created attachment 77965
--> https://bugs.freedesktop.org/attachment.cgi?id=77965&action=edit
Top of screen *sky* renders white
Reopening due to rendering bug found with top of screen area. Please see
attachment.
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^ permalink raw reply [flat|nested] 27+ messages in thread