From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 32888] [r600g] GL_EXT_texture_compression_s3tc support
Date: Wed, 9 Feb 2011 02:39:22 -0800 (PST)
Message-ID: <20110209103922.BEED813004D@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=32888
--- Comment #4 from Tobias Jakobi 2011-02-09 02:39:22 PST ---
Created an attachment (id=43156)
View: https://bugs.freedesktop.org/attachment.cgi?id=43156
Review: https://bugs.freedesktop.org/review?bug=32888&attachment=43156
Disable CS check for textures
To quote Keith:
Seems to sort-of work for non-mipmapped textures.
Tested with quake4 (where s3tc is mandatory) and FEAR. Like expected all mipmap
levels are broken, which results in funny colors. Use GL_LINEAR as
r_texturemode in quake-based engines to get an idea how it could look like :)
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