* [Bug 32829] [r300g] vertex shaders render incorrectly in some wine programs
2011-01-04 21:01 [Bug 32829] New: [r300g] vertex shaders render incorrectly in some wine programs bugzilla-daemon
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From: bugzilla-daemon @ 2011-01-04 21:02 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=32829
--- Comment #1 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-04 13:02:53 PST ---
Created an attachment (id=41642)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41642)
Screenshot showing misrendering
Some vertices are incorrectly translated
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--- Comment #2 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-04 13:03:55 PST ---
Created an attachment (id=41643)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41643)
Log of the misrendering with MESA_GLSL=dump and RADEON_DEBUG=vp
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--- Comment #3 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-04 13:04:28 PST ---
Created an attachment (id=41644)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41644)
Correct rendering with GLSL disabled in wine
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--- Comment #4 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-04 13:05:06 PST ---
Created an attachment (id=41645)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41645)
Log of the correct rendering with MESA_GLSL=dump and RADEON_DEBUG=vp
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From: bugzilla-daemon @ 2011-01-07 7:44 UTC (permalink / raw)
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--- Comment #5 from Tom Stellard <tstellar@gmail.com> 2011-01-06 23:44:27 PST ---
Hi, Can you try with the debugger branch from
git://anongit.freedesktop.org/~tstellar/mesa and post the output of
RADEON_DEBUG=vp ? This branch will probably mis-render a bunch of stuff, but it
produces more helpful output. Also, If this branch causes a segfault, can you
post a stack trace?
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From: bugzilla-daemon @ 2011-01-07 18:37 UTC (permalink / raw)
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--- Comment #6 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-07 10:37:53 PST ---
(In reply to comment #5)
> Hi, Can you try with the debugger branch from
> git://anongit.freedesktop.org/~tstellar/mesa and post the output of
> RADEON_DEBUG=vp ? This branch will probably mis-render a bunch of stuff, but it
> produces more helpful output. Also, If this branch causes a segfault, can you
> post a stack trace?
I've tried, but it's missing the file "radeon_debugger_result.h"; please add it
and I'll test with it as soon as I can.
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From: bugzilla-daemon @ 2011-01-07 22:49 UTC (permalink / raw)
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--- Comment #7 from Tom Stellard <tstellar@gmail.com> 2011-01-07 14:49:54 PST ---
Created an attachment (id=41761)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41761)
radeon_debugger_result.h
Sorry, Add this file to src/mesa/drivers/dri/r300/compiler
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From: bugzilla-daemon @ 2011-01-08 0:18 UTC (permalink / raw)
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--- Comment #8 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-07 16:18:30 PST ---
(In reply to comment #7)
> Created an attachment (id=41761)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41761)
> radeon_debugger_result.h
>
> Sorry, Add this file to src/mesa/drivers/dri/r300/compiler
Done; it doesn't segfault, but aborts due to "cannot allocate memory" before
even getting to the point where it renders the characters wrongly; it seems to
compile the shaders anyway, so I'll give you the log.
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--- Comment #9 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-07 16:19:29 PST ---
Created an attachment (id=41764)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41764)
output from Tom's branch with RADEON_DEBUG=vp and MESA_GLS=dump
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From: bugzilla-daemon @ 2011-01-08 5:36 UTC (permalink / raw)
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--- Comment #10 from Tom Stellard <tstellar@gmail.com> 2011-01-07 21:36:51 PST ---
Does running mesa master branch with RADEON_DEBUG=noopt fix the issue? If so,
can you post the output of RADEON_DEBUG=noopt,vp ?
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From: bugzilla-daemon @ 2011-01-08 13:52 UTC (permalink / raw)
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--- Comment #11 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-08 05:52:10 PST ---
(In reply to comment #10)
> Does running mesa master branch with RADEON_DEBUG=noopt fix the issue? If so,
> can you post the output of RADEON_DEBUG=noopt,vp ?
It doesn't - the results are the same. Posting the output anyway, in case it
helps.
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From: bugzilla-daemon @ 2011-01-08 13:53 UTC (permalink / raw)
To: dri-devel
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--- Comment #12 from Rubén Fernández <rubenf3000@gmail.com> 2011-01-08 05:53:16 PST ---
Created an attachment (id=41769)
--> (https://bugs.freedesktop.org/attachment.cgi?id=41769)
Log of the misrendering with RADEON_DEBUG=noopt,vp
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From: bugzilla-daemon @ 2011-03-07 19:49 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=32829
Jerome Glisse <glisse@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[r300g] vertex shaders |[RADEON:KMS:R300G] vertex
|render incorrectly in some |shaders render incorrectly
|wine programs |in some wine programs
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From: bugzilla-daemon @ 2011-04-05 5:28 UTC (permalink / raw)
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Rubén Fernández <rubenf3000@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #13 from Rubén Fernández <rubenf3000@gmail.com> 2011-04-04 22:28:05 PDT ---
Since I no longer have access to an r300 card, I can't test for this bug
anymore; unless somebody else has such a card, and this same game, I guess it's
better to mark it as "solved".
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From: bugzilla-daemon @ 2011-04-05 5:35 UTC (permalink / raw)
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Rubén Fernández <rubenf3000@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |WONTFIX
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