From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 36236] Problems with lights in Trine game from
www.humblebundle.com
Date: Wed, 20 Apr 2011 09:08:52 -0700 (PDT)
Message-ID: <20110420160852.35CD813000C@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=36236
--- Comment #28 from Christoph Bumiller 2011-04-20 09:08:51 PDT ---
Now it become easy to fix, it seems that
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS is set when it shouldn't be, the game
looks fine with llvmpipe if I make it ignore this property.
The nv50 and nvc0 drivers never cared about it and just assumed (had to,
actually, the assumption was added when
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS didn't exist yet) that if multiple
colour values are written, the render targets are supposed to receive separate
values and not just colour 0.
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