From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 37142] Too much vertex buffers uploads Date: Thu, 12 May 2011 13:19:13 -0700 (PDT) Message-ID: <20110512201913.5FB9013004F@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 9B9439E759 for ; Thu, 12 May 2011 13:19:13 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=37142 --- Comment #3 from Pierre-Eric Pelloux-Prayer 2011-05-12 13:19:13 PDT --- > EXT_compiled_vertex_array is dead. It has been dead for almost 10 years. No > new applications should use it, and old applications that use it should be fast > enough on modern hardware. I really don't think we should add any code to Mesa > to make this case fast. We'd be better off submitting patches to openarena to > use VBOs instead. That's why I asked for external opinions. I still feel that IF it can brings significant enough performance improvement, it could be useful - mainly because openarena and all games using quake3 based engine are used in every open-source drivers benchmarks. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.