From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 36812] GPU lockup in Team Fortress 2 Date: Fri, 3 Jun 2011 13:54:27 -0700 (PDT) Message-ID: <20110603205428.4732A13004F@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 8961B9E7CF for ; Fri, 3 Jun 2011 13:54:28 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=36812 --- Comment #9 from Sven Arvidsson 2011-06-03 13:54:28 PDT --- I noticed that a few piglit tests causes GPU hang/resets when run with MESA_GLSL=nopt. Is this to be expected or is it worth to file bugs? The failing tests are glsl-fs-atan-2, glsl-fs-lots-of-tex, glsl-orangebook-ch06-bump and possibly others. They run without problems if nopt isn't used. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.