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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader
Date: Sun,  5 Jun 2011 22:32:34 -0700 (PDT)	[thread overview]
Message-ID: <20110606053234.E4A0913004E@annarchy.freedesktop.org> (raw)
In-Reply-To: <bug-37476-502@http.bugs.freedesktop.org/>

https://bugs.freedesktop.org/show_bug.cgi?id=37476

Mike Kaplinskiy <mike.kaplinskiy@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Platform|Other                       |x86 (IA32)
         AssignedTo|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
                   |.org                        |org
                 CC|                            |mike.kaplinskiy@gmail.com

--- Comment #1 from Mike Kaplinskiy <mike.kaplinskiy@gmail.com> 2011-06-05 22:32:34 PDT ---
[changing assignee as this is clearly a mesa bug]

piglit arb_shader_texture_lod-texgrad shows the problem (using
texture2DGradARB). 
Currently running it may also get you a fortify crash due to TXD having 4
inputs (the max in the context structure is 3).

I'm attaching a patch that has an implementation. Unfortunately I can't seem to
get it to work entirely correctly. The piglit test looks almost correct but has
several artifacts in random places. If someone could point me in the right
direction (as I'm completely clueless), I would be happy to finish it. In case
it matters, piglit does not show any new failures from this patch.

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  reply	other threads:[~2011-06-06  5:32 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-05-22 20:05 [Bug 37476] New: [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader bugzilla-daemon
2011-06-06  5:32 ` bugzilla-daemon [this message]
2011-06-14 17:09   ` r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader) David Lamparter
2011-06-14 18:09     ` Sven Arvidsson
2011-06-15  7:22       ` Dave Airlie

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