* [Bug 37476] New: [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader
@ 2011-05-22 20:05 bugzilla-daemon
2011-06-06 5:32 ` [Bug 37476] " bugzilla-daemon
0 siblings, 1 reply; 5+ messages in thread
From: bugzilla-daemon @ 2011-05-22 20:05 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=37476
Summary: [wine] Devil May Cry 4: TXD tgsi opcode unsupported /
translation from TGSI failed / missing vertex shader
Product: Mesa
Version: git
Platform: Other
URL: http://www.gamershell.com/download_27216.shtml
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: sa@whiz.se
The demo of the game Devil May Cry 4 (running in Wine) isn't rendering
correctly, quite a few objects are missing. The following errors are printed on
the terminal:
EE r600_shader.c:829 tgsi_unsupported - TXD tgsi opcode unsupported
EE r600_shader.c:118 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:564 r600_draw_vbo - missing vertex shader
EE r600_shader.c:829 tgsi_unsupported - TXD tgsi opcode unsupported
EE r600_shader.c:118 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:564 r600_draw_vbo - missing vertex shader
I used apitrace to capture the game, even though the trace ends in a segfault
it's enough to reproduce the above errors.
http://dl.dropbox.com/u/28577999/dmc4.trace.7z (93M)
(To run the game in Wine native versions of WMASF.DLL and WMVCORE.DLL needs to
be used)
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.1
-- xserver: 1.10.1
-- mesa: git-fd6f2d6
-- drm: 2.4.25
-- kernel: 2.6.39
--
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^ permalink raw reply [flat|nested] 5+ messages in thread
* [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader
2011-05-22 20:05 [Bug 37476] New: [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader bugzilla-daemon
@ 2011-06-06 5:32 ` bugzilla-daemon
2011-06-14 17:09 ` r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader) David Lamparter
0 siblings, 1 reply; 5+ messages in thread
From: bugzilla-daemon @ 2011-06-06 5:32 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=37476
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |x86 (IA32)
AssignedTo|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
CC| |mike.kaplinskiy@gmail.com
--- Comment #1 from Mike Kaplinskiy <mike.kaplinskiy@gmail.com> 2011-06-05 22:32:34 PDT ---
[changing assignee as this is clearly a mesa bug]
piglit arb_shader_texture_lod-texgrad shows the problem (using
texture2DGradARB).
Currently running it may also get you a fortify crash due to TXD having 4
inputs (the max in the context structure is 3).
I'm attaching a patch that has an implementation. Unfortunately I can't seem to
get it to work entirely correctly. The piglit test looks almost correct but has
several artifacts in random places. If someone could point me in the right
direction (as I'm completely clueless), I would be happy to finish it. In case
it matters, piglit does not show any new failures from this patch.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
^ permalink raw reply [flat|nested] 5+ messages in thread
* r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)
2011-06-06 5:32 ` [Bug 37476] " bugzilla-daemon
@ 2011-06-14 17:09 ` David Lamparter
2011-06-14 18:09 ` Sven Arvidsson
0 siblings, 1 reply; 5+ messages in thread
From: David Lamparter @ 2011-06-14 17:09 UTC (permalink / raw)
To: bugzilla-daemon; +Cc: dri-devel
On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon@freedesktop.org wrote:
> I'm attaching a patch that has an implementation. Unfortunately I can't seem to
> get it to work entirely correctly. The piglit test looks almost correct but has
> several artifacts in random places. If someone could point me in the right
> direction (as I'm completely clueless), I would be happy to finish it. In case
> it matters, piglit does not show any new failures from this patch.
Did you make any progress? This also affects EVE Online btw.
-David
^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)
2011-06-14 17:09 ` r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader) David Lamparter
@ 2011-06-14 18:09 ` Sven Arvidsson
2011-06-15 7:22 ` Dave Airlie
0 siblings, 1 reply; 5+ messages in thread
From: Sven Arvidsson @ 2011-06-14 18:09 UTC (permalink / raw)
To: dri-devel
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On Tue, 2011-06-14 at 19:09 +0200, David Lamparter wrote:
> On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon@freedesktop.org wrote:
> > I'm attaching a patch that has an implementation. Unfortunately I can't seem to
> > get it to work entirely correctly. The piglit test looks almost correct but has
> > several artifacts in random places. If someone could point me in the right
> > direction (as I'm completely clueless), I would be happy to finish it. In case
> > it matters, piglit does not show any new failures from this patch.
>
> Did you make any progress? This also affects EVE Online btw.
AFAIK, you need to use the web interface to comment on bugs. Otherwise
Mike will miss this (unless he follows dri-devel):
https://bugs.freedesktop.org/show_bug.cgi?id=37476
--
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD22
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^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader)
2011-06-14 18:09 ` Sven Arvidsson
@ 2011-06-15 7:22 ` Dave Airlie
0 siblings, 0 replies; 5+ messages in thread
From: Dave Airlie @ 2011-06-15 7:22 UTC (permalink / raw)
To: Sven Arvidsson; +Cc: dri-devel
On Wed, Jun 15, 2011 at 4:09 AM, Sven Arvidsson <sa@whiz.se> wrote:
> On Tue, 2011-06-14 at 19:09 +0200, David Lamparter wrote:
>> On Sun, Jun 05, 2011 at 10:32:34PM -0700, bugzilla-daemon@freedesktop.org wrote:
>> > I'm attaching a patch that has an implementation. Unfortunately I can't seem to
>> > get it to work entirely correctly. The piglit test looks almost correct but has
>> > several artifacts in random places. If someone could point me in the right
>> > direction (as I'm completely clueless), I would be happy to finish it. In case
>> > it matters, piglit does not show any new failures from this patch.
>>
>> Did you make any progress? This also affects EVE Online btw.
>
> AFAIK, you need to use the web interface to comment on bugs. Otherwise
> Mike will miss this (unless he follows dri-devel):
> https://bugs.freedesktop.org/show_bug.cgi?id=37476
Should all be fixed now in master.
Dave.
^ permalink raw reply [flat|nested] 5+ messages in thread
end of thread, other threads:[~2011-06-15 7:22 UTC | newest]
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2011-05-22 20:05 [Bug 37476] New: [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader bugzilla-daemon
2011-06-06 5:32 ` [Bug 37476] " bugzilla-daemon
2011-06-14 17:09 ` r600g TXD opcode (was: ... translation from TGSI failed / missing vertex shader) David Lamparter
2011-06-14 18:09 ` Sven Arvidsson
2011-06-15 7:22 ` Dave Airlie
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