From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600 driver Date: Fri, 24 Jun 2011 00:33:00 -0700 (PDT) Message-ID: <20110624073301.8F2E213004D@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id D16209E793 for ; Fri, 24 Jun 2011 00:33:01 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #12 from Micael Dias 2011-06-24 00:33:00 PDT --- For the record, blender doesn't seem to crash when enabling it's "VBO rendering mode" for viewports. However this makes blender's interface very slow. When disabling the VBO mode, it starts crashing at a "movss" instruction inside "draw_llvm_shader()". -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.