From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600 driver Date: Sat, 25 Jun 2011 22:18:47 -0700 (PDT) Message-ID: <20110626051847.13A4313004D@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 4C8499E75F for ; Sat, 25 Jun 2011 22:18:47 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #13 from Micael Dias 2011-06-25 22:18:46 PDT --- I've been doing some debugging on this and found something odd. I enabled the lp_build_printf call on auxiliary/draw/draw_llvm.c, function generate_fetch() and noticed that when blender crashes, the output is ALWAYS this: ... vbuf index = 0, stride is 65484 vbuf index = 0, stride is 65496 vbuf index = 0, stride is 65508 vbuf index = 0, stride is 65520 vbuf index = 0, stride is 65532 Program received signal SIGSEGV, Segmentation fault. 0x00007ffff7ecf24e in draw_llvm_shader1 () It always crashes when stride is 65532 regardless of the scene I am using in blender to try and crash it. I should add that when it doesn't crash, there are times when stride goes a little bit above that, but not much. I'm not sure it helps in debugging the problem, but maybe it does... -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.