From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 32651] [RADEON:KMS:R600G] earth's oceans are wrong colour in
celestia
Date: Mon, 27 Jun 2011 14:32:14 -0700 (PDT)
Message-ID: <20110627213214.C304913004F@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=32651
--- Comment #5 from Chris Rankin 2011-06-27 14:32:13 PDT ---
I've just tested celestia against Mesa-git, with the following commit as HEAD:
commit d2c6cef18aa37d197eb323a0795969d271d02819
Author: Ian Romanick
Date: Thu Jun 2 12:42:48 2011 -0700
glsl: Fix depth unbalancing problem in if-statement flattening
And I'm happy to say that the oceans are the correct colour with the "OpenGL
Vertex Program" rendering path.
Yay!
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