From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600 driver Date: Thu, 30 Jun 2011 10:58:55 -0700 (PDT) Message-ID: <20110630175855.DF5CC13004F@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 189E39E7D8 for ; Thu, 30 Jun 2011 10:58:56 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #19 from Pierre-Eric Pelloux-Prayer 2011-06-30 10:58:55 PDT --- > @Pierre: It's a pitty if it doesn get hardware accelerated. Many CAD apps use > GL_SELECT. Can you please give me a hint on how one would go about implementing > HW acceleration for it? I'm not sure I'm able to do it, but would be interested > in playing with it. I've been toying with this idea for a few hours, and the next attachement will be my current patch bringing sort of HW acceleration for GL_SELECT. (it should work for any Gallium driver, not only r600g) ** WARNING ** it's experimental AND rough AND buggy but it works well for the specific test case above (Blender + 1 cube + multiresolution modifier level 8) : it reduces selection time from +30 secs to ~1sec. I'm posting it here even if it's not finished, to get some comments on how it's done and if Mesa/gallium developpers think it's worth the effort. (please note that left click on 3D view in Blender will crash...) It's done using : - an offscreen surface where objects are drawn when in GL_SELECT mode - a custom pixel shader which outputs object's name + depth in color buffer - glQueries - glReadBack of offscreen surface when glQuery is >0 to read back name & z values to feed the selection buffer -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.