From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600 driver Date: Fri, 1 Jul 2011 10:20:43 -0700 (PDT) Message-ID: <20110701172043.C5A1013004D@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 1A99B9E7A8 for ; Fri, 1 Jul 2011 10:20:44 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #29 from Micael Dias 2011-07-01 10:20:43 PDT --- More food for thought: Using an fbo which is bigger than 1x1 is a waste of space since we only want to know Z values. Using a 32x32 fbo with some custom shaders we could handle 32*32 entries and so on. With some more shader magic maybe we could have the left half of the fbo for minZ values and the other half for maxZ values? Am I dreaming or is this doable? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.