From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600 driver Date: Fri, 1 Jul 2011 10:33:22 -0700 (PDT) Message-ID: <20110701173322.ACF5413004F@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id BEDCA9E7DB for ; Fri, 1 Jul 2011 10:33:22 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #31 from Pierre-Eric Pelloux-Prayer 2011-07-01 10:33:20 PDT --- (In reply to comment #29) > More food for thought: > > Using an fbo which is bigger than 1x1 is a waste of space since we only want to > know Z values. Using a 32x32 fbo with some custom shaders we could handle 32*32 > entries and so on. > > With some more shader magic maybe we could have the left half of the fbo for > minZ values and the other half for maxZ values? > > Am I dreaming or is this doable? I tried smaller FBO (8x8 I think), but the selection in Blender worked less reliably. But maybe that was related to wrong Z values being returned, and thus causing problem to Blender's selection algorithm. And, using 2 FBO might not be that expensive 1) if they are small 2) if state changes and read back are batched But I'm far from being an expert, so I guess we'll need to build it first to see if how well it performs. Thanks for the help ! -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.