From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600
driver
Date: Sun, 3 Jul 2011 06:23:43 -0700 (PDT)
Message-ID: <20110703132343.38DA013004D@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=34495
Pierre-Eric Pelloux-Prayer changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #48646|0 |1
is obsolete| |
--- Comment #36 from Pierre-Eric Pelloux-Prayer 2011-07-03 06:23:42 PDT ---
Created an attachment (id=48706)
View: https://bugs.freedesktop.org/attachment.cgi?id=48706
Review: https://bugs.freedesktop.org/review?bug=34495&attachment=48706
GL_SELECT hw support v3
New version !
Changelist :
- corrected the issue with GL_DEPTH_TEST : _mesa_Clear only operates in
GL_RENDER mode, so FBO depth buffer wasn't cleared
- minZ and maxZ should be correct now : the FBO is twice as height now. Top row
is drawn using GL_LESS depth function, bottom one is drawn using GL_GREATER.
I tried to build another version with custom state seup/teardown hooks to
preserve eventual user state changes but ran into massive problems.
I'm not really sure this is a real issue though, and maybe we can just live it
with until this causes a problem in an application.
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