From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600
driver
Date: Tue, 2 Aug 2011 04:40:28 -0700 (PDT)
Message-ID: <20110802114028.C0F5113010F@annarchy.freedesktop.org>
References:
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
Return-path:
Received: from annarchy.freedesktop.org (annarchy.freedesktop.org
[131.252.210.176])
by gabe.freedesktop.org (Postfix) with ESMTP id B06649ECA8
for ;
Tue, 2 Aug 2011 04:40:28 -0700 (PDT)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=34495
--- Comment #52 from Lars G 2011-08-02 04:40:28 PDT ---
(In reply to comment #51)
> Created an attachment (id=49807)
View: https://bugs.freedesktop.org/attachment.cgi?id=49807
Review: https://bugs.freedesktop.org/review?bug=34495&attachment=49807
> Implement HW accelerated GL_SELECT
> Can someone please test this patch?
Thanks Micael!
Testing now and found one issue.
I can recreate it by doing the following steps:
Apply an subdiv modifier set to 6 to the default cube.
With wire displayed, all shading modes (matcap/textured/solid) are fast when
selecting the object in object-mode.
But once "apply" is clicked in the subdiv modifier the matcap and textured
shading modes are slowing down selection, only solid shading mode is still
fast.
This is with mesa git 2011-07-30 and recent soc blender from
http://builder.blender.org/download/
Hope this helps!
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.