From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@bugzilla.kernel.org Subject: [Bug 31682] Radeon console output very slow with kms Date: Fri, 19 Aug 2011 14:45:23 GMT Message-ID: <201108191445.p7JEjN27002729@demeter2.kernel.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from demeter2.kernel.org (demeter2.kernel.org [140.211.167.42]) by gabe.freedesktop.org (Postfix) with ESMTP id B67D5A0C09 for ; Fri, 19 Aug 2011 07:45:23 -0700 (PDT) Received: from demeter2.kernel.org (localhost.localdomain [127.0.0.1]) by demeter2.kernel.org (8.14.4/8.14.4) with ESMTP id p7JEjNO0002730 (version=TLSv1/SSLv3 cipher=DHE-RSA-AES256-SHA bits=256 verify=NO) for ; Fri, 19 Aug 2011 14:45:23 GMT In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugzilla.kernel.org/show_bug.cgi?id=31682 --- Comment #4 from Alex Deucher 2011-08-19 14:45:22 --- Someone could implement support for accelerated fb operations, I just don't have any plans to. The problem is, the drawing engine is usually the part of the GPU that hangs if there is a problem so if we use the drawing engine to accelerate fb operations and it hangs, you may end up with a hosed console whereas. The other issue is that on newer asics, there is no 2D engine, so you'd have to implement fb acceleration with the 3D engine which is substantially more complex. -- Configure bugmail: https://bugzilla.kernel.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching the assignee of the bug.