From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 40531] [RADEON:KMS:R600G] Frets On Fire visual corruption in menu Date: Thu, 1 Sep 2011 13:20:40 -0700 (PDT) Message-ID: <20110901202040.1DCB3130133@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 34232A12E8 for ; Thu, 1 Sep 2011 13:20:40 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=40531 --- Comment #3 from Vadim 2011-09-01 13:20:38 PDT --- Probably the driver can't do anything other than report the "out of memory" error (error code -12 in your dmesg log). The game just shouldn't use such huge textures, it shouldn't use MAX_TEXTURE_SIZE as the size for texture (this result in 0.4 GB on r6xx/r7xx, 1.4 GB on evergreen, next step will be >5 GB with future GPUs). I think it makes sense to tell the game developers about this issue. With my patch it uses 1024x1024 texture (~5 MB) and runs fine without artifacts or error messages in the logs (though I haven't tested it much). I don't know exact requirements for this, the game developers should know what size is really required. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.