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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
Date: Fri, 16 Sep 2011 11:16:14 -0700 (PDT)	[thread overview]
Message-ID: <20110916181614.C509A1300B2@annarchy.freedesktop.org> (raw)
In-Reply-To: <bug-40931-502@http.bugs.freedesktop.org/>

https://bugs.freedesktop.org/show_bug.cgi?id=40931

--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2011-09-16 11:16:13 PDT ---
(In reply to comment #4)
> Hi Dave & Andy,
> 
> I think we have a disagreement here about what SCALED types should be.
> 
> As I understood it SCALED types should be represented as integers in memory,
> but when loaded into a shader converted to floats in the range 0..2^n (in
> opposite to normalized types), and that's how I used them in g3dvl.

That's right if you are talking about USCALED.

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  parent reply	other threads:[~2011-09-16 18:16 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
2011-09-16 13:21 ` [Bug 40931] " bugzilla-daemon
2011-09-16 14:42 ` bugzilla-daemon
2011-09-16 16:45 ` bugzilla-daemon
2011-09-16 16:52 ` bugzilla-daemon
2011-09-16 18:16 ` bugzilla-daemon [this message]
2011-09-16 18:27 ` bugzilla-daemon
2011-09-24 12:53 ` bugzilla-daemon
2011-09-26 10:18 ` bugzilla-daemon
2012-11-02 14:31 ` bugzilla-daemon

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