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From: Daniel Vetter <daniel@ffwll.ch>
To: Dave Airlie <airlied@gmail.com>
Cc: "Christian König" <deathsimple@vodafone.de>,
	dri-devel@lists.freedesktop.org
Subject: Re: [PATCH 13/13] drm/radeon: rework recursive gpu reset handling
Date: Fri, 20 Apr 2012 09:50:52 +0200	[thread overview]
Message-ID: <20120420075052.GD4217@phenom.ffwll.local> (raw)
In-Reply-To: <CAPM=9txr5EMjY4T8CtEtphkzTcxK8vRerzurXSNnLfHXY7CTxw@mail.gmail.com>

On Fri, Apr 20, 2012 at 07:57:09AM +0100, Dave Airlie wrote:
> 2012/4/19 Christian König <deathsimple@vodafone.de>:
> > Instead of all this humpy pumpy with recursive
> > mutex (which also fixes only halve of the problem)
> > move the actual gpu reset out of the fence code,
> > return -EDEADLK and then reset the gpu in the
> > calling ioctl function.
> 
> I'm trying to figure out if this has any disadvantages over doing what
> I proposed before and just kicking a thread to reset the gpu.
> 
> It seems like this should also avoid the locking problems, I'd like to
> make sure we don't return -EDEADLK to userspace by accident anywhere,
> since I don't think it prepared for it and it would be an ABI change.

Fyi, the trick i915 uses to solve the reset problem is to bail out with
-EAGAIN and rely on drmIOCtl restarting the ioctl. This way we use the
same codepaths we use to bail out when getting a signal, and thanks to X
these are rather well-tested. The hangcheck code also fires of a work item to
do all the reset magic. In all the ioctls that might wait for the gpu we
have a fancy piece of code which checks whether a gpu reset is pending,
and if so waits for that to complete. It also checks whether the reset
succeeded and if not bails out with -EIO.
-Daniel
-- 
Daniel Vetter
Mail: daniel@ffwll.ch
Mobile: +41 (0)79 365 57 48

  reply	other threads:[~2012-04-20  7:49 UTC|newest]

Thread overview: 35+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-04-19 22:39 Reworking of GPU reset logic Christian König
2012-04-19 22:39 ` [PATCH 01/13] drm/radeon: make radeon_gpu_is_lockup a per ring function Christian König
2012-04-19 22:39 ` [PATCH 02/13] drm/radeon: replace gpu_lockup with ring->ready flag Christian König
2012-04-19 22:39 ` [PATCH 03/13] drm/radeon: register ring debugfs handlers on init Christian König
2012-04-19 22:39 ` [PATCH 04/13] drm/radeon: use central function for IB testing Christian König
2012-04-19 22:39 ` [PATCH 05/13] drm/radeon: rework gpu lockup detection and processing Christian König
2012-04-19 22:39 ` [PATCH 06/13] drm/radeon: improve sub allocator Christian König
2012-04-20  7:24   ` Michel Dänzer
2012-04-20  9:11     ` Christian König
2012-04-19 22:39 ` [PATCH 07/13] drm/radeon: add sub allocator debugfs file Christian König
2012-04-19 22:39 ` [PATCH 08/13] drm/radeon: add biggest hole tracking and wakequeue to the sa Christian König
2012-04-19 22:39 ` [PATCH 09/13] drm/radeon: simplify semaphore handling Christian König
2012-04-19 22:39 ` [PATCH 10/13] drm/radeon: return -ENOENT in fence_wait_* Christian König
2012-04-20  7:20   ` Michel Dänzer
2012-04-20  8:49     ` Christian König
2012-04-20  9:15       ` Michel Dänzer
2012-04-20 10:24         ` Christian König
2012-04-20 11:30           ` Michel Dänzer
2012-04-19 22:39 ` [PATCH 11/13] drm/radeon: rip out the ib pool Christian König
2012-04-19 22:39 ` [PATCH 12/13] drm/radeon: fix a bug with the ring syncing code Christian König
2012-04-24 14:04   ` Dave Airlie
2012-04-24 14:23     ` Christian König
2012-04-19 22:39 ` [PATCH 13/13] drm/radeon: rework recursive gpu reset handling Christian König
2012-04-20  6:57   ` Dave Airlie
2012-04-20  7:50     ` Daniel Vetter [this message]
2012-04-20  9:38       ` Christian König
2012-04-19 23:47 ` Reworking of GPU reset logic Jerome Glisse
2012-04-21  9:42   ` Christian König
2012-04-21 14:14     ` Jerome Glisse
2012-04-25 13:01       ` Christian König
2012-04-25 13:30         ` Dave Airlie
2012-04-25 13:46           ` Alex Deucher
2012-04-25 14:26             ` Jerome Glisse
2012-04-23  7:40     ` Michel Dänzer
2012-04-25 12:50       ` Christian König

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