From mboxrd@z Thu Jan 1 00:00:00 1970 From: Damien Lespiau Subject: Re: [v2 00/11] Support for 180 degree HW rotation Date: Fri, 4 Jul 2014 16:06:21 +0100 Message-ID: <20140704150620.GH7634@strange.ger.corp.intel.com> References: <1404467043-5072-1-git-send-email-sonika.jindal@intel.com> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Return-path: Content-Disposition: inline In-Reply-To: <1404467043-5072-1-git-send-email-sonika.jindal@intel.com> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: intel-gfx-bounces@lists.freedesktop.org Sender: "Intel-gfx" To: sonika.jindal@intel.com Cc: intel-gfx@lists.freedesktop.org, dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org On Fri, Jul 04, 2014 at 03:13:52PM +0530, sonika.jindal@intel.com wrote: > From: Sonika Jindal > = > Enables 180 degree rotation for sprite and primary planes. > Updated the primary plane rotation support as per the new universal plane > design. > = > Most of these patches were already reviewed in intel-gfx in February 2014= thats > why there is version history in few of them. > = > v2: Moved rotation_property to drm_plane. Added updation of FBC when rota= tion is > again set to 0. > = > Testcase: kms_rotation_crc > This igt can be extended for clipped rotation cases. Right it only tests = 180 > degree rotation for sprite and primary plane with crc check. > = > = > Sonika Jindal (2): > drm/i915: Add 180 degree primary plane rotation support > drm: Resetting rotation property > = > Ville Syrj=E4l=E4 (9): > drm: Move DRM_ROTATE bits out of omapdrm into drm_crtc.h > drm: Add support_bits parameter to drm_property_create_bitmask() > drm: Add drm_mode_create_rotation_property() > drm/omap: Switch omapdrm over to drm_mode_create_rotation_property() > drm: Add drm_rect rotation functions > drm: Add drm_rotation_simplify() > drm/i915: Add 180 degree sprite rotation support > drm/i915: Make intel_plane_restore() return an error > drm/i915: Add rotation property for sprites Missing from this series, your two documentation patches (we need to bundle things up as a entity that makes sense for one of the maintainers to pick it up (either Dave or Daniel)). -- = Damien