From mboxrd@z Thu Jan 1 00:00:00 1970 From: Paul Kocialkowski Subject: [PATCH v8 1/4] drm/vc4: Reformat and the binner bo allocation helper Date: Fri, 3 May 2019 10:12:39 +0200 Message-ID: <20190503081242.29039-2-paul.kocialkowski@bootlin.com> References: <20190503081242.29039-1-paul.kocialkowski@bootlin.com> Mime-Version: 1.0 Content-Transfer-Encoding: 8bit Return-path: In-Reply-To: <20190503081242.29039-1-paul.kocialkowski@bootlin.com> Sender: linux-kernel-owner@vger.kernel.org To: dri-devel@lists.freedesktop.org, linux-kernel@vger.kernel.org Cc: Eric Anholt , David Airlie , Daniel Vetter , Maxime Ripard , Eben Upton , Thomas Petazzoni , Paul Kocialkowski List-Id: dri-devel@lists.freedesktop.org In preparation for wrapping the binner bo allocation helper with put/get helpers, pass the vc4 dev directly and drop the vc4 prefix. Signed-off-by: Paul Kocialkowski --- drivers/gpu/drm/vc4/vc4_v3d.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index a4b6859e3af6..7c490106e185 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -213,7 +213,7 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) } /** - * vc4_allocate_bin_bo() - allocates the memory that will be used for + * bin_bo_alloc() - allocates the memory that will be used for * tile binning. * * The binner has a limitation that the addresses in the tile state @@ -234,9 +234,8 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) * overall CMA pool before they make scenes complicated enough to run * out of bin space. */ -static int vc4_allocate_bin_bo(struct drm_device *drm) +static int bin_bo_alloc(struct vc4_dev *vc4) { - struct vc4_dev *vc4 = to_vc4_dev(drm); struct vc4_v3d *v3d = vc4->v3d; uint32_t size = 16 * 1024 * 1024; int ret = 0; @@ -251,7 +250,7 @@ static int vc4_allocate_bin_bo(struct drm_device *drm) INIT_LIST_HEAD(&list); while (true) { - struct vc4_bo *bo = vc4_bo_create(drm, size, true, + struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true, VC4_BO_TYPE_BIN); if (IS_ERR(bo)) { @@ -333,7 +332,7 @@ static int vc4_v3d_runtime_resume(struct device *dev) struct vc4_dev *vc4 = v3d->vc4; int ret; - ret = vc4_allocate_bin_bo(vc4->dev); + ret = bin_bo_alloc(vc4); if (ret) return ret; @@ -403,7 +402,7 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) if (ret != 0) return ret; - ret = vc4_allocate_bin_bo(drm); + ret = bin_bo_alloc(vc4); if (ret) { clk_disable_unprepare(v3d->clk); return ret; -- 2.21.0